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The steps below explain how to measure your character in ‘heads' using ZBrush: For example, with Michael Phelps, his torso is longer, he has shorter legs and his arm span is bigger than the average person. Of course, you need to be aware that there is always an exception. This is why I always start by getting my base shape for the face and using the Transpose tool to measure 7.5/8 heads for my character. The easiest way to measure a character is with ‘heads'. It doesn't matter how much attention you pay to detail, rendering and composition, it will all be meaningless work if your character doesn't look real. Probably the most important thing in any kind of art – whether you draw, sculpt or paint – is the proportions. Use your character's head to get its proportions right
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